Suppose we have a world coordinate system
W and a 3D model
m1 defined in
m1 has its own local coordinate system
- How would we define
L? Only by the transform from
Wto the object?
If we add a 3D model
W : How do we define its position and orientation in
L without worrying about the world coordinate system. Like just saying for instance that it's in (0,0,0) in
PS : If it's possible using algebraic or 3D geometry matrices transformation equations ?