I departed slightly from the Vulkan tutorial I was following and decided to draw a wireframe instead of a solid triangle.
As soon as I call
vkCreateGraphicsPipelines(), I get the following message from Validation Layer even though the call finishes with
pCreateInfos-> pRasterizationState->polygonModecannot be
For good measure I check the
VkPhysicalDeviceFeatures right after I call
The output is a wireframe triangle as expected but the message got me worried if I am missing something.
I am using Nvidia GeForce GTX 1050Ti (driver 417.22), Vulkan 18.104.22.168 on Windows 10(64-bit).
PS: I am experiencing similar problem with wideLines feature as well:
VK_TRUE but Validation Layer thinks it is set to false