I've read about Lagrangian and Eulerian fluid simulations and here's what I take from their methods:
- Lagrangian - Simulating fluid particles by calculating displacement for each particle
- Eulerian - Simulating fluid particles by calculating interactions between finite spaces containing group of fluid particles.
(?) Do each method have different rendering technique suitable for it?
My guess is that you can take the finite space or 'voxel' data for Eulerian simulation, but I would like an expert's say in my hypothesis.
(?) Also regarding MPM (Material Point Method) which is a hybrid of both worlds, if Lagrangian and Eulerian sims does have different rendering technique, does it mean that I can use either techniques?