I have a two different codes with a little difference
Case 1. I used a + operator before _myColor.
void surf(Input IN, inout SurfaceOutput o) {
o.Albedo = (tex2D(_myTexture, IN.uv_myTexture) + _myColor).rgb;
}
Case 2. I used a * operator before _myColor.
void surf(Input IN, inout SurfaceOutput o) {
o.Albedo = (tex2D(_myTexture, IN.uv_myTexture) * _myColor).rgb;
}
In first case It gives bright color.
But in second case it gives very dark color.
My question is why and how this is happening?