Using The DSA Ext with opengl , API calls to guide opengl to the buffer format are :
glVertexArrayAttribFormat( GLuint vaobj,
and another one is :
glVertexArrayVertexBuffer( GLuint vaobj,
my question is what's the difference between relativeOffset and the offset in both function calls ? when i set one the results are ok but when you set both your layout will be incorrected and thus the results are wrong.