Assume we start with an axis aligned cube at known origin/corner Origin with known dimension Dim.

This cube is divided into 8 equally big cubes with length Dim/2 and corners

Origin, Origin + (0,0,dim/2), origin +(0,dim/2,0)...

Until we hit all 8 corners (the origins of the subcubes)

Given the corners for one of these cubes, we wish to mapp them such that each maps to an index from 0 to 7 without collisions.

How cna this be achieved?


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