I have a quad-based 3D mesh. I want to:
- remesh it while keeping the shape the same
- the end output should be in quads
- ideally it should have a similar number of verts / polys as the input
- ideally the remeshing would be random, and output mesh would be distinct from the input
Right now I'm remeshing with Meshlab, which outputs tris. I then use the Tris to Quads function from Blender. The problem is that that function is not perfect, and leaves many tris.
So ideally there'd be a quad-based random remesh tool, but if anyone knows of a better tri-to-quad tool that would also be helpful?