I have two aligned meshes: I have exact mapping from each vertex of low poly mesh to surface of a high poly mesh. High poly (~100K vertices) mesh is non-manifold, low poly (~1K vertices) is manifold and allows cylindrical texture mapping and each vertex has a normal.

What algorithms can I use to project supersampled texture (albedo/diffuse and normal maps) from high poly mesh to low poly mesh? It would be great to have not only a paper, but implementation as well.

  • $\begingroup$ It would be much preferable you'd ask for an actual algorithm to do that, as this is more what this site is for, rather than advice for what software to use. The general problem is interesting, but we don't really do software recommendation here. $\endgroup$ – Christian Rau Feb 9 '18 at 15:41
  • $\begingroup$ @ChristianRau thanks for your note! I've edited the question. $\endgroup$ – Charlie Feb 9 '18 at 18:17
  • $\begingroup$ Also note that there is a Software Recommendation Stack Exchange. Perhaps your original question would be appropriate there? (I'd check the FAQ first to be sure.) $\endgroup$ – user1118321 Feb 10 '18 at 15:46

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