I want to implement a LOD algorithm that reduces the number of objects rather than the number of vertices of the objects.
Imagine a forest, then close up I want to see all the trees but moving away from it there is no need to display every single tree, so I want to remove random trees (up to a threshold).
So far I wasn't able to find current algorithms for this, but that may just be due to a lack of terminology: I have been looking for LOD algorithms. Maybe this technique exists under a different name, so I wanted to ask if there are such algorithms out there already?