The typical way I see transform feedback being used is:
glGenBuffers(1, &tbo);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(data), nullptr, GL_DYNAMIC_COPY);
However, new, DSA OpenGL eschews the binding points. Is there a DSA way to bind a buffer to the transform feedback binding point?