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There is a TED presentation, where we see really good looking geometries, which are generated using space folding.

I get the general idea, that we start from a basic geometry like a cube, and then apply linear transformations and conditional foldings (reflecting a point on a plane). I tried it, but my results were not really good looking.

I am looking for the algorithm, to generate geometries like that. But by guessing I can not progress further. Unfortunately I was not able to find articles, explaining it.

This is an example from the video:

before folding

after folding

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    $\begingroup$ It sounds vaguely like using signed distance fields to generate geometry. However I've never heard of "folding" in this context. I would guess it's a specific technique invented by the guy who did the talk, and if he hasn't published any more details then it may not be feasible to reproduce his results closely. $\endgroup$ – Nathan Reed Sep 1 '17 at 4:37
  • $\begingroup$ I have seen the TED talk now, and I really want to know how it is done. This must be a known techinque? $\endgroup$ – Holger L Sep 5 '17 at 8:20

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