6
$\begingroup$

I've recently been using CrazyBump, and I think I'm starting to understand how it works. But I'm confused about what it calls Shape Recognition. According to this website, that feature attempts to add directional lighting information, but what exactly does that mean?

Test Texture
Here's my test texture. It's simple, just so I can understand what's going on.

Shape Recognition Off
Here's the generated normal map, before Shape Recognition.

Shape  Recognition On
Here's the generated normal map, after Shape Recognition.

$\endgroup$
4
$\begingroup$

Based on the article, it seems like, when it adds "directional lighting information", the program tries to infer a location of a light source and base the normals on the colors with the added information of the directional lighting from the pixel to the inferred light source. I feel like I'm making no sense right now, so here's an example using their pictures:

Sample image

Normal map with shape recognition

As you can see, on the far right of the normal map, it's very pink, just like how the sample image is completely white. I would assume this is the case because the inferred light is directly on top of it, with all the normals (in sort of a curved fashion, resulting in the gradient) pointing right at it. In contrast...

Normal map without shape recognition

This normal map isn't trying to figure out a light source, and instead just kind of uses the sample texture as a heightmap of sorts.

Late reply, but hope this helps! :)

$\endgroup$
2
  • $\begingroup$ This is a very late reply haha, but thanks for the intuitive explanation. Especially the second paragraph, that helped it click in my head :) $\endgroup$ – Daniel Kareh May 3 at 18:12
  • $\begingroup$ You're welcome kind stranger! :) $\endgroup$ – EthanKim8683 May 3 at 18:13

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.