I have 3 objects in my scene, each one is being passed to the buffer and drawn as part of a different Vertex Array Object, so for the 3 objects i have:
Object1 is drawn using
Object2 is drawn using
Object3 is drawn using
All of those instances of all of those objects create one big object. So how can i take that big object (meaning - treat all 3 object as one) and draw it 5 times using instancing?