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Where can I learn about particle and fluid simulation? Is there a good book available? I want to couple volume rendering with fluid/particle simulation to be able to finally render smoke and ocean with foam etc. Is there a chapter in PBRT on it?

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  • $\begingroup$ Although recommendations are off topic on the main site (as they are on nearly every Stack Exchange site), you are welcome to discuss recommendations in Computer Graphics Chat. $\endgroup$
    – trichoplax
    Jan 22 '17 at 14:36
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PBRT handles only the rendering part, not the simulation part. There are several books out on game physics that handle fluid simulation, the one on my bookshelf is David Eberly's "Game Physics".

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  • $\begingroup$ Could you link the other several books? $\endgroup$ Jan 22 '17 at 10:22

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