I want to rotate a 3D object. On this website http://paulbourke.net/geometry/rotate/
the first step says:
(1) translate space so that the rotation axis passes through the origin
What is meant by "space"? Is it every point on my object? If so, the matrix he provides would just mean that all the points would end up being 0,0,0 when I multiply it by that matrix. That would mean the rotation matrices would have no effect.