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Do current WebGL capabilities allow to use Clustered Lighting? If not what is it missing to allow that? Basically WebGL uses GLES 2, so is that possible with GLES 2?

I want to implement this one:

Clustered Shading

And use as fallback this one:

Alternative to Clustered shading

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    $\begingroup$ Could you edit to expand on exactly what you require, and what you have tried? Is there a particular approach to clustered lights that you want to implement? What effect are you looking to achieve? $\endgroup$ – trichoplax Aug 22 '16 at 1:11
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    $\begingroup$ WebGL doesn't have compute shaders and I'm not sure if clustered lighting would be fast enough without them. $\endgroup$ – SurvivalMachine Aug 22 '16 at 15:02

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