I would like to limit the amount draw calls to approximate performance. Is there a nominal amount to aim for when working with high performance gaming?
From my understanding to render an object that contains exceptional amount of vertices, this would require a lot of draw calls. Though, without doing dynamic draw calls, is there another way to limit the amount of draw calls?
Per example, if the number draw calls is to be 60 for 60 frames per second; this rate is completely arbitrary, am just looking for a basic explanation on how to control this.