0
$\begingroup$

I use some compute shaders for some GPGPU usage. Each method of each shader must have unit tests. These unit tests must cover more than 95% of the code. I am looking for tools that I can use to write GLSL unit tests and guarantee that my unit tests have such coverage.

$\endgroup$

0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Browse other questions tagged or ask your own question.