0
$\begingroup$

i am trying to tile a hyperbolic plane using the poincaré or Beltrami–Klein disk model. I am doing it recursively and i don't know how to detect overlapping tiles. I think they are causing bugs because of floating point number precision and performance are very bad, so i need to remove them.enter image description here

$\endgroup$

0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct.

Browse other questions tagged or ask your own question.