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A friend and I are considering using webgpu native (more specifically C++ bindings) for a project. We were wondering, since WebGPU likely runs on top of Vulkan XOR DirectX12 XOR Metal at any given time, and others have called it a "union" (interpreting the word in the set-theoretic sense) of the three if there were significant feature/functionality gaps with WebGPU as compared with these APIs? In other words, if Vulkan has a feature DirectX 12 does not or vise-versa, does WebGPU exclude it? What I am asking is: are there significant features (or functionality differences) these other APIs have, that WebGPU does not, or do they have feature parity?

NOTE: There is not webgpu tag yet so I did not put it here

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