I've written a game engine in OpenGL and developed it on my computer with an NVidia GTX 1060. I'm now ready to start releasing it into the wild but I'm worried about hardware issues. I compile my shaders during start-up. I'm wondering if there's any software available that will let me virtually compile my shaders against different hardware. Or am I stuck releasing it, logging out crashes, and asking for user logs?
Thanks in advance!