Another option to make objects glow for Ray tracers in particular is to add an emissive material to objects that need to glow.
Essentially make the objects generate light. The color of the light is the color you want the object to glow. Radius, strength and density are also options. Implementation generally can play off existing code when rays are being traced. Also the implementation can start off fairly simple as an integration of a constant density over the distance a ray travels through the glowing region. Which can be solved analytically. It can also be extended without major changes to handle reflections, scattering, the list goes on and on. Essentially when a physically based effect is added to the system in general, it can be added to objects that glow, even made an option.
It is a larger effort to get it up and running, but makes for a nice physically based implementation for ray tracers that are going that direction.