Microsoft D3D11 documentation for D3D11_RASTERIZER_DESC structure writes:

The settings of the MultisampleEnable and AntialiasedLineEnable members apply only to multisample antialiasing (MSAA) render targets (that is, render targets with sample counts greater than 1).

Should I expect line rendering to be affected by those members only when I am rendering to a multisampled target and not when I am rendering on a "single sampled" one?

When drawing a Line Strip I found line rasterization to be affected by those settings:

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What am I missing?



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