Is it proportional to the samples count?
Whats the performance difference between binding a multi-sampler and a regular sampler?
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Sign up to join this communityIs it proportional to the samples count?
Whats the performance difference between binding a multi-sampler and a regular sampler?
There is a lot of implication in binding a multi-sampler image.
Basically, multi-sampling will run multiple fragments for the same pixel. AFAIK if the same triangle is rasterized on multiple samples of the same pixel, it will be shaded only once (This is implementation-specific!). This is the advantage of supersampling.
More sample count you have more chance you get to get more shaded fragments, therefore, bandwidth, instructions count, memory, everything is impacted.
Also, the multi-sampled image takes more space and might(will) have different internal alignment.
To conclude, here is a summary of the differences between the techniques:
Basically, multi sampling is a "cheap supersampling".
Is it proportional to the samples count?
Yes but not linear.
Whats the performance difference between binding a multi-sampler and a regular sampler?
Benchmarking is the only way to know for your renderer on one card model with one driver. But it will affect speed significantly.