Now, when reading other questions and articles about it, they always say, any simple operation, + - * / , would be a floating-point operation, which makes sense in terms of the word itself
This is basically what is meant when talking about floating-point operations although I would exclude the division since it takes much longer than the other operations (see below).
BUT: A multiplication is (obviously) often "far" more (calculating) than an addition, isn't it?! (Apart from the sheer size of the calculation)
Most modern processors can usually calculate additions and multiplications equally fast. Even though the numbers are for CPUs and not for GPUs, you can take a look at the corresponding commands in the Intel intrinsics guide. A GPU shouldn't behave too different in this matter. Here are some examples:
As you can see, the numbers of the Skylake processor are all identical except for the division.
In case you wonder what those numbers mean: Latency is the number of cycles that are necessary to calculate the result and throughput is the inverse number of operations you can start per cycle. So for addition, subtraction and multiplication, a skylake processor can start the calculation of 2 operations per cycle and get the results 4 cycles later. This means that you can actually have 8 of those operations in progress if they do not depend on each other.
Knowing this it is easy to see, that divisions take much longer to compute. This is why you should always calculate the inverse and multiply it instead if you need to divide a bunch of numbers by the same value.
BUT: A multiplication is (obviously) often "far" more (calculating) than an addition, isn't it?! (Apart from the sheer size of the calculation)
Following, just a simple example for demonstration:
5+5= 5+5
5*5= 5+5+5+5+5
Well, this would be very inefficient. If you are curious how a computer actually performs a multiplication efficiently, take a look into this question