I have saw a clip where a guy talked about the art of squeezing some nice graphics into a very small space that was available on old computers. Come to think of it, it sounded something like today's git, where the changes were being saved, between the scenes, and the way it was rendered on screen. I have been searching for hours on YT and google and I couldn't find it, please help.
The game was from 80's or early 90's, and the scene I vaguely remember is a car parking in front of a building (probably a bar or a house) at night. The graphics was pretty dark, it was dark blue, indigo or purple, or some shades of those, but the headlights were bright yellow I think. The thing I remember about the clip was describing this scene in much detail, how it would use much more space if not for nifty tricks used by programmers.
I have tried searching google and YT for this keywords: old, game, noir, adventure, mystery, car, graphics, compression, methods, space, techniques, etc. Google didn't give me a screenshot I could recognize, I am not sure if it was YT or an example in a tutorial about computer graphics on some learning platform, sorry. I even tried drawing the scene and searching by image on google, didn't help. Here is my drawing.
It was a great clip and inability to find it again is driving me mad, please help me if what i described seems familiar, that clip is a keeper really, I think most of the people here would enjoy it. Thanks