I have an obj parser that handles triangle meshes specifically.
I want to extend it (and the rest of my system) to handle animations as well. However, I don't think I am ready to tackle the glTF format. Because it seems to encompass much more than what I want.
I just need a simple file format that describes a mesh, some bones, and the skinning weights of the mesh vertices with respect to the bones. Plus a series of poses for the skeleton.
What file format could I look into?