Timeline for How can I debug GLSL shaders?
Current License: CC BY-SA 3.0
6 events
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Jun 29, 2016 at 10:21 | comment | added | Nobody moving away from SE | @racarate: I thought about that as well but did not have the time to try yet. I am no expert on mesa but I think it might be hard to debug the shader as the shader debug information has to somehow reach the debugger. Then again, maybe the folks at mesa already have an interface for that to debug mesa itself :) | |
Jun 29, 2016 at 6:03 | comment | added | user3412 | This is a great idea, and probably the closest you can get to single-stepping shader code. I wonder if running through a software renderer (Mesa?) would have similar benefits? | |
Jan 26, 2016 at 11:23 | history | edited | Nobody moving away from SE | CC BY-SA 3.0 |
Improved image phrasing; added pro/con-list
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Jan 22, 2016 at 21:50 | history | edited | Nobody moving away from SE | CC BY-SA 3.0 |
Added link to GFX debugger
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Jan 22, 2016 at 15:08 | review | First posts | |||
Jan 22, 2016 at 19:19 | |||||
Jan 22, 2016 at 14:59 | history | answered | Nobody moving away from SE | CC BY-SA 3.0 |