Skip to main content
added 91 characters in body
Source Link

The difference is in the number of lighting calculations done. Where the lighting calculation produces some color.

Flat does one per face, uses the color across the face.

Gourand does 3 (for a triangle, one for each vertex), interpolates the color across the face.

Phong does a light calculation for every pixel/fragment (where the normal is interpolated across the face).

enter image description here

The difference is in the number of lighting calculations done. Where the lighting calculation produces some color.

Flat does one per face, uses the color across the face.

Gourand does 3 (for a triangle, one for each vertex), interpolates the color across the face.

Phong does a light calculation for every pixel/fragment (where the normal is interpolated across the face).

The difference is in the number of lighting calculations done. Where the lighting calculation produces some color.

Flat does one per face, uses the color across the face.

Gourand does 3 (for a triangle, one for each vertex), interpolates the color across the face.

Phong does a light calculation for every pixel/fragment (where the normal is interpolated across the face).

enter image description here

Source Link

The difference is in the number of lighting calculations done. Where the lighting calculation produces some color.

Flat does one per face, uses the color across the face.

Gourand does 3 (for a triangle, one for each vertex), interpolates the color across the face.

Phong does a light calculation for every pixel/fragment (where the normal is interpolated across the face).