Timeline for How can I debug GLSL shaders?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Apr 15, 2021 at 9:13 | history | edited | cifz | CC BY-SA 4.0 |
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Apr 13, 2017 at 13:00 | history | edited | CommunityBot |
replaced http://computergraphics.stackexchange.com/ with https://computergraphics.stackexchange.com/
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Jan 22, 2016 at 15:10 | comment | added | Nobody moving away from SE | When they are available you can use SSBOs to get a more flexible output format where you don't need to encode in colors. However, the big drawback of this approach is that it alters the code which can hide/alter bugs, especially when UB is involved. +1 Nevertheless, for it is the most direct method that is available. | |
Aug 31, 2015 at 12:17 | vote | accept | Martin Ender | ||
Aug 8, 2015 at 7:38 | history | edited | cifz | CC BY-SA 3.0 |
edited body
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Aug 7, 2015 at 14:07 | history | edited | cifz | CC BY-SA 3.0 |
added 214 characters in body
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Aug 7, 2015 at 13:14 | history | answered | cifz | CC BY-SA 3.0 |