Top new questions this week:
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I'm trying to profile a d3d11 application using queries (pretty much exactly as described here).
I noticed something strange with the data I was getting from the queries and I think I managed to ...
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Greatest hits from previous weeks:
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I implemented a physically based path tracer after studying PBRT by M. Pharr and G. Humphreys. Now I'm trying to apply physically based rendering to real time graphics using OpenGL ES (in an iPhone ...
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What are Spherical Harmonics & Light Probes? How useful are they in computer graphics? What exactly do they do? I've heard the word spherical harmonics & Light Probes everywhere, from siggraph ...
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I'm trying to load an array of float to a fragment shader using a uniform buffer object, but it doesn't work.
In the fragment shader I declared the following uniform block:
...
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Radiosity is basically what allows this:
In a tutorial of Cornell University about Radiosity it is mentioned that:
A ray-traced version of the image shows only the light reaching the viewer by ...
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My question is specifically in regards to Metal, since I don't know if the answer would change for another API.
What I believe I understand so far is this:
A mipmapped texture has precomputed "...
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I am rotating n 3D shape using Euler angles in the order of XYZ meaning that the object is first rotated along the X axis, then Y...
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I have played around with CPU assembly programming like Nasm, Tasm or Masm, but I'm really curious to know how GPU works now.
However, i'm quite confused when I look on internet. I've heard about Cuda ...
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