Top new questions this week:
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I have been learning computer graphics and for some time and can't seem to wrap my head around one concept. How to handle vertex data changes?
Ex. 1. I have a text rendering on a screen. And up on ...
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Greatest hits from previous weeks:
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Are mirror-like reflections in computer graphics purely handled with ray-tracing/ray-casting techniques or are there some situations where they are achieved through rasterisation?
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How are volumetric effects such as smoke, fog, or clouds rendered by a raytracer? Unlike solid objects, these don't have a well-defined surface to compute an intersection with.
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Every time I think I understand the relationship between the two terms, I get more information that confuses me. I thought they were synonymous, but now I'm not sure.
What is the difference between "...
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I've heard that the quality of a monte carlo ray tracer (based on path tracing algorithms) is much more realistic than a distributed (stochastic) engine. I try to understand why, but I'm just at the ...
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I understood the logic behind the importance sampling for the BRDF part. However, when it comes to sampling light sources explicitly, all becomes confusing. For example, if I have one point light ...
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I am trying to use constructive solid geometry (CSG) and boolean operators to combine various shapes and get the outer (possibly concave) hull. This seems to work okay when using primitive shapes like ...
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Wikipedia states that a stencil buffer is some arbitrary buffer a shader can use.
However, it hints that it's used for clipping, or otherwise "tightly binding" the depth and pixel buffers, slightly ...
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