Computer Graphics Stack Exchange is a question and answer site for computer graphics researchers and programmers. It only takes a minute to sign up.

Sign up to join this community
Anybody can ask a question
Anybody can answer
The best answers are voted up and rise to the top

Explore our questions

3 votes
1 answer
498 views

A question about derivation in oblique view frustum

1 vote
0 answers
32 views

Animation issue using BVH data in OpenGL

1 vote
1 answer
246 views

Receiver plane depth bias - matrix explanation / derivation

1 vote
1 answer
54 views

Avoiding gimbal lock in spherical movement around an object - Python

2 votes
1 answer
145 views

View rotation matrix

0 votes
0 answers
53 views

Computer Graphics Previous Year Question asked in UGC NET 2021

0 votes
0 answers
17 views

How can I generate a reflectance map using a perspective camera?

0 votes
0 answers
60 views

Calculating world coordinates of a pixel from a camera picture

2 votes
2 answers
226 views

Parallel projection is special case of perspective projection

1 vote
0 answers
57 views

Normal Map Under rotation Issue

0 votes
1 answer
132 views

Rendering light balls: Where to do perspective calculations?

2 votes
0 answers
61 views

Non Uniform Scaling vs Shear in Image Transformation

2 votes
1 answer
842 views

preserving z-values during projection?

1 vote
1 answer
126 views

Converting points, vectors, normals between world and object space for a ray tracer gives weird results

Browse more Questions