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1 answer
453 views

A question about derivation in oblique view frustum

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0 answers
24 views

Finding Camera projection matrix from known input and output

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1 answer
102 views

Convert one triangle to another in matrix4x4?

1 vote
0 answers
45 views

Understanding camera of a CPU raytracer from "Ray tracer challenge"

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1 answer
124 views

Parallel projection is special case of perspective projection

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1 answer
48 views

View rotation matrix

1 vote
1 answer
95 views

Receiver plane depth bias - matrix explanation / derivation

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2 answers
48 views

How to determine transformation matrix for an object given a graph?

1 vote
1 answer
72 views

What are viewport transformation matrixes for this coordinate system?

1 vote
1 answer
47 views

What is view transformation and model transformation respectively? How do I implement each transformation in simple opengl program?

1 vote
1 answer
63 views

What fields should a camera class have?

1 vote
1 answer
190 views

3D homogenous coordinates versus 4D homogenous coordinates

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Confused with Coordinate Transformations

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How to translate screen coordinates of a 3d point as the viewport size changes assuming camera state remains constant?

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