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21 votes
3 answers
3k views

Performance of vector graphics versus bitmap or raster graphics

4 votes
3 answers
377 views

Texture prefiltering for Linearly Transformed Cosines

0 votes
0 answers
27 views

How to improve rendering of surface water in shaded-relief images

0 votes
0 answers
22 views

OpenGL texture format equally distributed for better bit usage

0 votes
1 answer
77 views

How do I view my vertex colors that I specified through the texture I've applied on my objec [OpenGL]?

0 votes
1 answer
351 views

Unity: Pass texture pointer from OpenGL to Unity

0 votes
1 answer
37 views

store GL_TEXTURE_CUBE_MAP_ARRAY data to CPU

1 vote
1 answer
208 views

PNG textures render correctly in Blender, but not in OpenGL program

0 votes
1 answer
89 views

How to render and store a color gradient in a ramp texture for 16bit dataset?

2 votes
1 answer
61 views

Calculating maximum number of mipmap levels for OpenGL automatic mipmap storage generation

0 votes
1 answer
47 views

How do I convert Derivative Maps to Normal Maps?

0 votes
0 answers
74 views

GLSL texture() vs textureLOD causing odd texture filtering

1 vote
1 answer
112 views

Export Model Textures Per Face

0 votes
1 answer
86 views

Why do normal maps perturb existing normals as opposed to 'overwriting' them?

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