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2 votes
2 answers
851 views

OpenGL - Recreate position in viewspace from depth values

0 votes
1 answer
28 views

How to achieve smooth max of two coordinates in a shader

1 vote
1 answer
30 views

Vertices are mapped to UV coordinates, but how does the shader access the UV data?

1 vote
1 answer
57 views

Why does lv = fract(uv*2) result in grid like pattern?

1 vote
0 answers
38 views

How to create a more photorealistic ocean?

2 votes
0 answers
28 views

How does this wormhole effect shader create a distortion?

7 votes
1 answer
708 views

How to match Blenders polynomial lens distortion model with GLSL?

0 votes
0 answers
27 views

Rotating shader UV around camera position in world space

0 votes
1 answer
116 views

How to correctly handle rendering of ~600000, arbitrary colored 2D squares with WebGL?

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0 answers
34 views

How can I compute a rectangles outline using a unit square in the vertex shader?

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36 views

Is there a way to force a closest hit shader?

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0 answers
46 views

Shader ported from shadertoy does not behave in the same way

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1 answer
112 views

Average luminence and auto exposure algorithm not seeming to work properly

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56 views

Pixilate/Quantize UV coordinates in world space?

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