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0 answers
22 views

Partial Derivatives of Spherical Angles and Refracted Ray w.r.t Surface u,v

1 vote
1 answer
45 views

Confusion regarding incident direction in render equation

1 vote
1 answer
31 views

Sampling scattering direction around directions other than the last ray direction

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0 answers
13 views

HTML Canvas not drawing

2 votes
1 answer
69 views

White spots when rendering diffuse material with environment light

1 vote
3 answers
115 views

How does higher draw distance strain the CPU?

1 vote
0 answers
36 views

Is it possible to render to a octahedron texture directly?

0 votes
1 answer
53 views

Triangle Rasterization Shaking Issues

3 votes
2 answers
145 views

cosine term in rendering equation

1 vote
1 answer
101 views

Importance sampling in a path tracer

0 votes
0 answers
83 views

Loading Gltf model pbr texture produces insane results

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0 answers
77 views

One-sample model Multiple Importance Sampling with balance heuristic

3 votes
2 answers
169 views

Estimating the position of vertexes in a 3D model

1 vote
1 answer
332 views

Problem using Decaling with Stencil to avoid Z-fighting

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