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1 vote
1 answer
145 views

Optimisation of Geometry Pass

1 vote
0 answers
53 views

What is the fastest way to rasterize a triangle?

2 votes
0 answers
79 views

Multiple importance sampling with Next Event Estimation gathers less energy compared to One-sample-model

1 vote
0 answers
36 views

How to create a more photorealistic ocean?

1 vote
1 answer
63 views

Why is the indirect illumination (using IBL) in my PBR shader overpowering everything?

3 votes
3 answers
229 views

Estimating the position of vertexes in a 3D model

0 votes
1 answer
106 views

Triangle Rasterization Shaking Issues

0 votes
1 answer
110 views

How to correctly handle rendering of ~600000, arbitrary colored 2D squares with WebGL?

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0 answers
25 views

Which thread should own, acquire and present a window surface?

1 vote
1 answer
446 views

Problem using Decaling with Stencil to avoid Z-fighting

0 votes
1 answer
126 views

How does a path tracer capture light falloff if it deals exclusively with radiance?

15 votes
4 answers
6k views

For shader math, why should linear RGB keep the gamut of sRGB?

0 votes
0 answers
46 views

Problems with distributed ray tracing and particle system

0 votes
1 answer
108 views

Lambertian surface and the luminous intensity

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