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0 answers
22 views

Multiple Importance Sampling BSDF + Light - weights confusion with the number of emissive triangles

2 votes
1 answer
53 views

How is Shader Execution Reordering implemented under the hood?

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1 answer
122 views

Am I creating my raygeneration shader correctly

1 vote
1 answer
377 views

Importance sampling of the blinn-phong brdf in pathtracing

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1 answer
90 views

How does ray tracing handle the calculation of reflections and shadows in the presence of multiple translucent objects?

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1 answer
336 views

How can I raycast with chunks?

2 votes
1 answer
52 views

Direct Light Sampling produces way too bright images compared to naive diffuse bounces only

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92 views

Multiple importance sampling with Next Event Estimation gathers less energy compared to One-sample-model

1 vote
1 answer
89 views

Why is my ray tracer not accelerated by CUDA?

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1 answer
92 views

Forward path tracing versus backward path tracing. How may I achieve realistic shading in forward path tracing?

3 votes
1 answer
81 views

Why is the z coordinate simply set to 1 for setting up direction of a ray in ray marching

22 votes
7 answers
4k views

How to raytrace Bezier surfaces?

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1 answer
74 views

Point light source radiance

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36 views

Is there a way to force a closest hit shader?

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