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5 votes
1 answer
4k views

How do double-buffers work in opengl?

1 vote
1 answer
68 views

Confusion about glVertexAttribPointer and non-active attributes

1 vote
1 answer
394 views

PNG textures render correctly in Blender, but not in OpenGL program

0 votes
1 answer
55 views

OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

0 votes
0 answers
26 views

Vertex attribute alignment <4 bytes

0 votes
0 answers
20 views

interpolated normal vectors after tessellation. How to hash patch corner / edge vertices?

0 votes
1 answer
97 views

Question about using glVertexAttribArray

0 votes
1 answer
25 views

Is MultiDrawElementsBaseVertex bound by index type?

0 votes
1 answer
37 views

Tessellation evaluation shader: vertex duplicates on triangle tessellation

0 votes
1 answer
17 views

OpenGL texture unit bindings - Why is a single texture mapped to both texture units when each are individually assigned?

1 vote
2 answers
490 views

Efficiently transferring only needed parts of the vertex data to the GPU (C++/OpenGL)

0 votes
0 answers
28 views

Find good gl_TessLevel for edge distance and edge length

0 votes
1 answer
284 views

OpenGL blending with the screen

0 votes
1 answer
90 views

Do GL compute shaders trigger TDR if they crash. Not just timeout?

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