Explore our questions

0 votes
1 answer
45 views

Create a tight frustum around a 3D model bounding volume

1 vote
1 answer
413 views

Problem using Decaling with Stencil to avoid Z-fighting

0 votes
0 answers
30 views

Can anybody give me an example of how to use ARB_sparse_texture and ARB_sparse_texture2?

0 votes
1 answer
436 views

Unity: Pass texture pointer from OpenGL to Unity

-1 votes
1 answer
825 views

Hosting OpenGL C++ Window in C# WPF

0 votes
2 answers
91 views

how to check if all the faces face outward

0 votes
1 answer
728 views

OpenGL state management

1 vote
0 answers
31 views

How can you tessellate degenerate triangles evenly?

0 votes
1 answer
88 views

OpenGL 3.0 is not supported by the OpenGL driver - RizomUV

0 votes
0 answers
49 views

OpenGL hash vertices by position does not work on shared tessellated edges

0 votes
1 answer
107 views

Question about using glVertexAttribArray

2 votes
1 answer
57 views

OpenGL - Compute Shader - How to set local_size

1 vote
2 answers
656 views

Efficiently transferring only needed parts of the vertex data to the GPU (C++/OpenGL)

0 votes
1 answer
50 views

Average luminence and auto exposure algorithm not seeming to work properly

Browse more Questions