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0 answers
5 views

Pixilate/Quantize UV coordinates in world space?

0 votes
1 answer
132 views

Point a normal vector towards a point in 3D-Space

2 votes
3 answers
2k views

vulkan perspective matrix vs opengl perspective matrix

0 votes
1 answer
61 views

Extrapolating geometry across a triangle mesh?

2 votes
1 answer
47 views

value range in CIEXYZ space

3 votes
2 answers
182 views

Estimating the position of vertexes in a 3D model

0 votes
1 answer
109 views

Plot inverse of emulated double-precision floats

1 vote
1 answer
62 views

Confusion regarding incident direction in render equation

1 vote
0 answers
58 views

Piecewise smoothing of a mesh?

0 votes
0 answers
20 views

How is re projection usually implemented in remeshing?

0 votes
1 answer
83 views

Faring a region of a mesh connecting two curves

0 votes
1 answer
49 views

Does CMYK values provide more colors than RGB?

4 votes
2 answers
428 views

Barycentric coordinates for 5-sided polytope of two triangles and three trapezoids

1 vote
1 answer
41 views

Need help understanding this simplification/optimization for a very basic GLSL shader

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