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1 answer
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Ray-Marching: Rendering a Voxel Grid with Proper Normals

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1 answer
521 views

Mimic shadertoy in WebGL

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20 views

interpolated normal vectors after tessellation. How to hash patch corner / edge vertices?

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38 views

How are strings for debugPrintfEXT handled in glsl?

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187 views

Vulkan backward-only path tracer with caustics

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47 views

Is it possible to read arbitrary data at arbitrary array offset in glsl?

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34 views

Need help understanding this simplification/optimization for a very basic GLSL shader

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61 views

GLSL get min/max index of vec3

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17 views

How to interpolate alpha from CURRENT_ALPHA to TARGET_ALPHA for each pixel in shader language? (Godot/GLSL)

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1 answer
104 views

want bokeh blur with custom shapes

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41 views

"Smoothing out" raymarched reflections

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75 views

is there an universal way to set a uniform?

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62 views

How to scale down noise frequency?

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35 views

Curved world effect shader for heterogeneous mesh faces

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